Wednesday, April 9, 2008

ON HIATUS

Yep, the Planet is on red alert right now. April can be pretty hellish in these parts and so we have to tuck the blog away for a few weeks. When we come back, though, we'll have lots and lots of love to share.

Until then, good night and good luck.

Tuesday, April 1, 2008

FROM THE WEB: Polar Bears and Dogs

From the Daily Mail World News:
Wildlife photographer Norbert Rosing was taking pictures of a team of huskies in Canada's frozen north when a polar bear gatecrashed the party. Along with dog handler Brian Ladoon, Mr Rosing watched helplessly as the bear and one of the dogs approached each other ...

Friday, March 28, 2008

GAME STATE: Top Five Game Annoyances

For every Half-Life 2, Gears of War, and Pokemon, there are about a hundred other mediocre titles that could have made it to the top-tier if they had just taken care of at least some of the details. Here are my top five annoyances in video games.

NUMBER ONE: DISAPPEARING BODIES
doom3_1.jpgWhen I first played Wolfenstein on the PC many years ago, one of the features I was blown away by was that, if I cleared a room away of Nazis, I could come back and their blood-spattered corpses would still be there. At the time, I thought this was "the wave of the future" -- who needs to keep track of points when I can see the carnage I had wrought? It was realistic and absolutely satisfying.

Well, it's 2008 and most games still have disappearing bodies. Even the updated Doom had bodies disintegrate into the ether. Sometimes it happens when you leave an area; other times it happens right before your eyes. Now, I know persistent bodies take up precious memory, but there are many alternatives. For example, have the bodies disappear only when the player has long left the area. Or have them eaten by something that the player needs to flee from. Or have an ambulance come and pick them up, like in GTA. Anything to keep up the suspension of disbelief. Just don't have them gradually fade away like faerie dust.

NUMBER TWO: ENFORCED TUTORIALS
noob1.jpgI'm a badass. Well, maybe not me, but my video game character is supposed to be one. So why does he/she need to learn how to aim a rifle a few minutes before that critical mission to save the planet?

Too many games force tutorials on the player instead of just making an option in the menu. It's the game's way of telling me I suck. I've been playing video games almost my entire life, and most games fall under the same mechanics. If I need a tutorial (and sometimes I really do), I'd rather play it outside of the actual missions. Again, it's all about suspension of disbelief. One exception: Fire Emblem for the GBA had a fantastic tutorial that was also the prologue to the game. What made it believable was that you played a neophyte commander in the tutorial.

NUMBER THREE: SUB-PAR VOICE ACTING
resident_evil1.jpgAs some of you know, I lived in Japan for almost four years. Sometimes I was asked to do an English voice-over for a commercial or training video. It was honest work, but I know I'm no Robert Deniro. Did my employers know that? Who knows, but they certainly didn't care much. My English was clear and intelligible and that was enough.

If you wonder why the acting in so many Japanese games sucks, this is why. Most of the actors you hear in games like Resident Evil are not actors at all. They're English teachers. That's right: teachers. Considering a game typically costs $50 and sells in the thousands (often millions), I think gamers deserve at least a few B-movie actors in their entertainment. Based on his performance in Norbit, Cuba Gooding Jr. might want to consider moving into video games -- he might get back the respect he deserves.

NUMBER FOUR: PC GAME INSTALLATIONS
51VWJK9HZPL.jpgBefore I got my Xbox 360, I was more of a PC gamer than a console one. Installations were a given. But when games started to install one, then two, then four gigabytes on my hard drive, it meant that I could sometimes have only a few games available at any one time. If I bought a new game, I had to choose which older game to uninstall. Sometimes that meant not finishing a (B-list/guilty pleasure) game.

Now, with my 360, if I want to play F.E.A.R., I just pop it in the DVD drive and a minute later, I'm off to kill crazed soldiers. This same game required two gigs on my PC. WTF? It's a travesty that we still have to install games in 2008.

NUMBER FIVE: ADORABLE ENEMIES
91748-5-2.jpgI like Pokemon. Yes, that's right, Pokemon. I think it's a fantastic strategy/RPG game. One of the things I like about it is that no one dies. Your pets merely beat-up other pets (or wild animals). Because of this, I don't mind that nearly all of my enemies are furry and adorable.

Now look at a game like Dragon Quest. It's supposed to be an epic adventure, filled with monsters terrorizing villages and causing the end of the world. It requires journeying into stark deserts, gloomy forests, and foul-smelling dungeons. So why do all the sinister creatures look like like balloon animals? If I saw a Dragon Quest monster in real life, I'd probably pet it (or, if it were nipping at my ankles, give it a gentle boot to the skull). Where, I ask, is the joy in slaying something that looks like it belongs in a child's bathtub?

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